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  Modeller CG Artist Modellers build three-dimensional computer models of everything that is needed for a CGI project. As they develop their skills and interests, Modellers may concentrate on different areas such as characters, objects, environments or special effects. Further on in the process, Riggers will rig the models to enable them to be animated and Texture Artists will apply texture which will be further enhanced at the Lighting stage when tone and depth are added.

Essential knowledge and skills

One of the most important skills is to be able to think in 3D. In addition, it will be necessary to demonstrate at least some of the following within a portfolio submitted for a Modelling position:

• ability to follow design reference accurately and work in a range of styles
• ability to create moderate to complex and organic models
• ability to model characters, props and environments, working to a good level of finish
• strong sense of scale, form, weight and volume

Key Skills include:

• good understanding of modeling with Polygons
• ability to do UV mapping
• ability to problem solve
• ability to communicate with colleagues and work as part of a team
• ability to take direction and willingness to address comments and make changes
• ability to work with a minimum of supervision and capacity to function as team leader, if required
• ability to deliver on schedule, working under pressure if required
     
 
  Animator- CG Artist In principle, the role of Animator is the same for all techniques of animation. The differences are in the tools used, and in some of the skills required. Computer Animators produce images which, when recorded in sequence and projected, create the illusion of movement: they breathe life into an image, or give personality to a character, by creating a series of static poses. In character animation, Computer Animators may be cast, like actors, for their special talents - comedy, dialogue, song & dance, action, men, women, children, animals, charm, simplicity, sympathy, etc. On other projects, they may be selected for their particular technical skills and ability.

Qualifications/Experience
The most valuable qualifications are experience and a good track record of working on well-regarded productions in well-respected studios, enabling Animators to build up show-reels which effectively illustrate their skills and talent. In such a relatively small industry, personal reputation and recommendations from previous employers are also invaluable. Computer Animators have usually worked previously in another department, such as Modelling, or as a more junior member of the animation team. Certain individuals with particular talent progress very quickly to the role of Animator, while others can take much longer to reach that position.

Key Skills include:

• good understanding of the principles of animation
• good movement and timing skills
• good observational and acting skills for character animation
• ability to think in 3D
• ability to concentrate and focus on the work for extended periods
• good communication and team skills including an understanding of the work of other departments
• ability to take direction and address comments willingly
• ability to be flexible and adaptable
• ability to deliver on schedule, working under pressure if required
• respect for the procedures and requirements of a particular production or pipeline
     
 
  Animator Jr- CG Artist Key Skills include:
• good understanding of the principles of animation
• good movement and timing skills
• good observational and acting skills for character animation
• ability to think in 3D
• ability to concentrate and focus on the work for extended periods
• good communication and team skills including an understanding of the work of other departments
• ability to take direction and address comments willingly
• ability to be flexible and adaptable
• ability to deliver on schedule, working under pressure if required
• respect for the procedures and requirements of a particular production or pipeline
     
 
  Lighter-CG Artist Lighting TDs / Lighters add the lighting that creates atmosphere, adding realism, tone and depth to a scene; visually balancing individual elements to enable the compositors to produce a convincing image. They need to use technical skill and aesthetic judgement in order to create images that not only look good but are easy to render (output; translating computer data into images).

Key Skills include:
• strong sense of light and shadow demonstrated by artwork
• knowledge of colour theory (Art History can be useful)
• ability to follow design reference and sympathy with wide range of styles
• ability to light characters and environments, interior & exterior, different times of day, etc
• an understanding of composition and the ability to enhance mood by lighting
• good working knowledge of computer animation packages, Max, or Maya.
• good working knowledge of 2D Paint software and various industry-standard rendering programmes, such as Renderman, Mental Ray and Brazil
• good working knowledge of palettes and CLUTs (Colour Look Up Tables)
• ability to do UV mapping
• understanding of the principles of cinematography including depth of field, density, use of filters
• ability to problem solve
• ability to communicate with colleagues and work as part of a team
• ability to take direction and willingness to address comments and make changes
• ability to work with a minimum of supervision and capacity to function as team leader, if required
• ability to deliver on schedule, working under pressure if required

     
 
  Rigging-CG Artist Rigs in Maya and Max software

Key Skills include:
Experience in creating wide variety of rigs in Maya or Max software
• Good knowledge of creating muscle rigs and expressions
• Excellent technical/creative problem solving ability
• Knowledge of scripting will be an added advantage
• Basic knowledge of animation needed
• Familiarity in working with complex controls and blend shapes.
• Knowledge of Rigging and MEL is a plus.
• Rigging knowledge of muscle system.
• Understanding of anatomy.
• Working in Max would be added advantage.
     
 
  Character modeling Artist Modellers may concentrate on different areas such as characters, objects, environments or special effects. Further on in the process, Riggers will rig the models to enable them to be animated

Essential knowledge and skills


• ability to follow design reference accurately and work in a range of styles
• ability to create moderate to complex and organic models
• ability to model characters, props and environments, working to a good level of finish
• strong sense of scale, form, weight and volume

Key Skills include:

• good understanding of modeling with Polygons
• ability to do UV mappin;
• ability to problem solve
• ability to communicate with colleagues and work as part of a team
• ability to take direction and willingness to address comments and make changes
• ability to work with a minimum of supervision and capacity to function as team leader, if required
• ability to deliver on schedule, working under pressure if required
     
 
  Render Artist Render Wranglers monitor and control the rendering process and manage the render farm. They can work on a project from previs at the start of production until the final material is delivered for compositing.

Essential knowledge and skills


• ability to follow design reference accurately and work in a range of styles
• ability to create moderate to complex and organic models
• ability to model characters, props and environments, working to a good level of finish
• strong sense of scale, form, weight and volume

Key Skills include:

• knowledge of at least one of the relevant 3D packages (eg. Maya or 3D Studio Max) currently in use by the industry (and familiarity with other programmes can be an advantage)
• ability to learn new software quickly, and learn on the job, if necessary
• enthusiasm to learn and develop professionally
• ability to analyse and problem solve
• capacity to take responsibility and ability to manage and prioritise their time and workload
• ability to record information accurately and produce reports
• ability to take instructions and work as part of a team, with the capacity to work with a minimum of supervision, when required
• ability to work under pressure if required
• experience in scripting is desirable but not essential

     
 
  Texture Artist A texture artist creates and applies textures, colors, and other surface attributes to 3D models. They often work in Photoshop, painting their textures by hand or by manipulating photographs of real-life surfaces.

Key Skills include:


• knowledge of UV unwrapping/ strong color theory
• Strong lighting knowledge
• Should be able to develop surface materials, normal mapping concept/creating mental ray shaders

     
 
  VFX Artist The effects artist is responsible for the creation of natural and supernatural phenomena and the compositing of them into a finished image. Effects can range from the subtle (removal of wires, gunfire, etc.) to the extremely complex (water, explosions, etc.).

Essential knowledge and skills


• Expertise in Maya fluids, knowledge of Real Flow/Blast Code is must.
• Experience in solving complex visual effects animation problems, such as realistic fluids, fire, smoke, debris etc.
• Excellent understanding of real world phenomena, composition, physical motion, weight, balance, texture and form.
• Knowledge in Python, Perl and MEL preferred.
     
 
  Storyboard Artist Storyboard Artists interpret scripts and sketched ideas in order to create storyboards. They work closely with the Director and, possibly, with the Scriptwriter, Producer, Client or Storyboard Supervisor, to visualise and tell the story.

Responsibilities

Storyboard Artists illustrate the narrative, plan shots, and draw panels to demonstrate action and maintain continuity between scenes. They may need to revise and update their work to reflect a changing script or comments from the Director, Producer, Client, etc.

Essential knowledge and skills

Storyboard Artists must be able to tell a good story. To achieve this, they must be film literate, with a good understanding of layout, composition, sequential drawing and editing. They need to be able to work either independently or as part of a team. They should be able to take direction, and also be prepared to make changes to their work. For certain projects Storyboard Artists need excellent drawing skills and the ability to adapt to a wide range of styles. They must be able to follow established designs and produce consistent work, drawn on model. Good communication and presentation skills are essential. Depending on the project, basic computer literacy and familiarity with relevant storyboard software may be required.
     
 
  Production Designer Production Designers are responsible for creating the 'look' of a project, visually interpreting the script, developing characters and environments that will both illustrate the narrative and enable Directors to realise their vision.
In the early stages of a project, this is likely to be done in partnership with the Director and, sometimes, in conjunction with the Producer and/or Client.

Essential knowledge and skills
• design talent
• good people management and leadership skills
• good communication and presentation skills
• ability to manage schedules and prioritise their own work and that of others
• ability to take direction, give direction and work as part of a team
• ability to work without supervision
• ability to receive and address comments
• ability to interview and assess work of potential art department members
• ability to work long hours and, if required, function under pressure
     
 
  Environment CG Artist CG environment artist with strong matte-painting skills and a good knowledge of 3D using Maya, including camera projection and texturing;
of the essence are also good communication skills and to be able to collaborate productively with others.

Key Skills include:
• Painter and photoshop Knowledge
• Individual with good creative knowledge and drawing skill
• knowledge of anatomy is a must / strong understanding of perspectives
• strong color sense and theory
     
   
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